favorite music

Thursday, February 26, 2009


In order to give a clear view of how many courses can be taught on SL campus, I would like to use the classification of courses in SL by David M. Antonacci and Nellie Modaress (2005). The courses involve activities of person-person, person-object, and object-object interactions can be better learnt in SL than anywhere else.
Person-Person Interaction
For example, students in medical professionals have to know how to interact with patients. Role-playing is a common learning activity for those students. Instructors can move such classes into the clinic center in our virtual campus, and require students to practice their patient-encounter strategies in the virtual world. This a clinic center for learning purpose in SL.
Person-Object Interaction
In these courses, such as designing and building objects, instructors teach students how to operate a piece of equipment or use an instrument. For students who study architecture SL campus could provide a convenient place to try their designs.
Object-Object Interaction
For example, physics, chemistry and geography. By creating objects and scripting them to interact with each other, instructors can simulate many physical or chemical processes. Universities also could have their students interact with the simulated process, changing variables and observing the results, to better understand the relationships among the objects.
Once you identify a course topic falling into one of these interaction combinations, you may have a topic which could be taught better by using virtual campus in SL.

Monday, February 23, 2009

Nowadays students in the universities usually take courses in the classrooms or online. The common online courses can provide students a learning environment where students can read, write, watch video, and listen to audio. But it is not easy to do real world practice. With the help of supplemental courses on SL campus students can expand their learning experience. For instance, universities can have libraries on their SL campus for students who study library science to practice. They can also have clinic center for medical students to practice, hotels for hospitality students to practice, and so on.

Wednesday, February 18, 2009

Second Life & Learning 2


Understand the advantages of using learning facilities on the platform of Second Life many universities build their virtual campuses in SL for their students. In late 2007, there were already 119 universities in Second Life. More than 80 percent of UK Universities have teaching and learning activities in SL.
Universities such as Harvard University, Texas State University and Stanford University have set up virtual campuses where students can meet, attend classes, and create content together. The Harvard Law School is providing a class called 'CyberOne: Law in the Court of Public Opinion' partly in SL. The students who take this course can watch videos, hold discussions, and attend lectures in-world at Berkman Island. (Akela Talamasca, 2006)
Coventry University is pioneering a MSc course in clinical management that holds problem based learning groups for students in SL. The course trains students in managing healthcare facilities.
Other medical schools are developing modules and courses in SL, too. St George's Medical School, part of the University of London, for example, is looking at ways in which SL can be used to help students interact with patients in a simulated environment. (Daniel Stott, 2007)
Green is a magic color. You don’t need them a lot in your picture, but it can still show the liveliness of the subjects. I prefer to live green the only color in the photos to catch more attention on it. The angle of the wall in the photo shows the distance of the wall, and makes people feel that they are actually walking by wall.


Second Life & Learning

Today a new opportunity to enrich the educational experience through media-rich immersive learning has been created by virtual worlds. As one if the most popular virtual worlds Second Life (SL) has attracted more attention due to its large user population and opportunities in different fields.
SL is understood as an internet based application which uses three-dimensional graphics to represent an online environment. Users may download its software and register for free, chose a character (known as an avatar) from an online menu, and then explore the virtual world of SL. Avatars can interact with each other through on-screen dialogue boxes and voice recognition. The most attractive point is that all the buildings and objects in SL are created entirely by its users themselves with SL's simple programming tools. So many people find it is the best place to create their dream land and run business in SL. Some of them even have already made large profits by selling goods or services in SL.
It is difficult to explain the significance of educational use of SL with words. But, once you enter SL and interact with other avatars, you will find its uniqueness and potential to be used in education.
After discovering the benefit of using SL as an educational platform, virtual university campuses are springing up in SL. Instructors and researchers like SL for many reasons. Here are the four major reasons I am going to talk in this essay.